Flash games and real money
I’ve just read the interview with Andy Moore at IndieGamePod.com and it made me wonder about some stuff related to flash games sponsorship.
It says, many times, that :
“…if you just look at the state of the flash industry, the numbers are this. There’s a hundred new flash games a day. On average, they will generate $2,000 lifetime revenue. It’s OK, and then the average game takes two weeks to make.”
“So, the average game makes two grand. So, the average game is a two week, unpolished, horribly thought out, bad graphics game.”
And he goes on with this premise, that a crappy game will make 2k in it’s lifetime revenue. I know many indie devs who made pretty decent flash games that didn’t make that much money from it (putting it up on FGL). The main discussion in the indie scene today is “How can we, at least, break even with a game in the flash market?”
Go to FGL, it’s filled with really crappy games. Will you say that those games are going to make 2k or absolute zero?
Maybe it’s true and I’m just living inside a shell. Join the discussion!
Posted in Business