The 3 unavoidable stages of game development
1- This will be incredible, best game ever. Tons of features, fast development, lets imagine the sequel!
2- This is boring, I’m working like hell and can’t see progress.
3- Fuck this shit. I have a new idea.
It’s inevitable, you can’t go around it. The three stages are there and you are going to encounter each one on your way to a finished product. My tip: don’t try to avoid it, it will only be a waste of energy. Say “Hello, how are you? Sorry I can’t stay to chat… I’m in a hurry” and keep walking.
Don’t ever think your next project will miss one of the three stages.
We are on stage two as I write this, and it sucks.
Posted in Game Design