The 3 unavoidable stages of game development
March 6th, 2012 by Juan
1- This will be incredible, best game ever. Tons of features, fast development, lets imagine the sequel!
2- This is boring, I’m working like hell and can’t see progress.
3- Fuck this shit. I have a new idea.
It’s inevitable, you can’t go around it. The three stages are there and you are going to encounter each one on your way to a finished product. My tip: don’t try to avoid it, it will only be a waste of energy. Say “Hello, how are you? Sorry I can’t stay to chat… I’m in a hurry” and keep walking.
Don’t ever think your next project will miss one of the three stages.
We are on stage two as I write this, and it sucks.
Posted in Game Design
"RT @ruizdiego: Have you tried Super Falling Fred? It's awesome! http://t.co/LabwyiRq"
March 6th, 2012 at 3:56 pm
Great and concise way to express such complex feelings.
I’m going to print this and stick it to the wall
.
March 6th, 2012 at 4:02 pm
Might be worth it to read about this subject: http://www.fastcompany.com/1784483/work-smart-escaping-the-project-plateau
March 6th, 2012 at 4:41 pm
Glad you like it Sn00py!
Cool link Yowan, thanks!
March 7th, 2012 at 4:23 am
So true…Seems to be this way for everything in life.