The 3 unavoidable stages of game development

March 6th, 2012 by Juan

1- This will be incredible, best game ever. Tons of features, fast development, lets imagine the sequel!

2- This is boring, I’m working like hell and can’t see progress.

3- Fuck this shit. I have a new idea.

It’s inevitable, you can’t go around it. The three stages are there and you are going to encounter each one on your way to a finished product. My tip: don’t try to avoid it, it will only be a waste of energy. Say “Hello, how are you? Sorry I can’t stay to chat… I’m in a hurry” and keep walking.

Don’t ever think your next project will miss one of the three stages.

We are on stage two as I write this, and it sucks.

Posted in Game Design

4 Responses

  1. sn00py

    Great and concise way to express such complex feelings.

    I’m going to print this and stick it to the wall :) .

  2. Yowan

    Might be worth it to read about this subject: http://www.fastcompany.com/1784483/work-smart-escaping-the-project-plateau

  3. Juan

    Glad you like it Sn00py!
    Cool link Yowan, thanks!

  4. FlashMush

    So true…Seems to be this way for everything in life.

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