The baby was killed

January 27th, 2011 by Juan

After a week working on “Tipsy Archer” we decided to drop the project, it wasn’t going where we wanted to. Too limited from most angles, bland,  flat, boring. I found myself trying to find a solution to it, and all I was doing was look for a way to justify the game core mechanic, and that’s nasty.

Kill it while it’s weak, that’s the lesson here.

Posted in Post-Mortem

2 Responses

  1. mc

    Can you show a video of the gameplay/prototype? Can you explain what problems did you have? (maybe we can learn something about game design with this)

  2. Alvaro

    Mourns for Tipsy Archer!!

    I loved the concept, hope to see him back on some other future game :)

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