The baby was killed
January 27th, 2011 by Juan
After a week working on “Tipsy Archer” we decided to drop the project, it wasn’t going where we wanted to. Too limited from most angles, bland, flat, boring. I found myself trying to find a solution to it, and all I was doing was look for a way to justify the game core mechanic, and that’s nasty.
Kill it while it’s weak, that’s the lesson here.
Posted in Post-Mortem

"RT @ruizdiego: Have you tried Super Falling Fred? It's awesome! http://t.co/LabwyiRq"
January 28th, 2011 at 3:32 am
Can you show a video of the gameplay/prototype? Can you explain what problems did you have? (maybe we can learn something about game design with this)
January 28th, 2011 at 8:13 pm
Mourns for Tipsy Archer!!
I loved the concept, hope to see him back on some other future game